Guildford Rugby Football Club

Under 16s JDP

Player Development Pathway

Age Group: U16s

LTAD Stage: Train to Compete

Train/Match: 50:50

Window of Optimal Trainability (Focus of athletic training)

Develop Fitness, specialisation of Rugby Skills & Tactics.
Strength: 12 months after PHV (which will vary for every player) / appropriate weight training to be taught.
Multi-functional role development – don’t Pigeon hole!

Overall coaching approach

VERY IMPORTANT – Be sensitive to the physical changes in the players (not all the same) as this effects training
Most (not all) Player positions will be set / Specialisation
CREATE GAME PRESSURE IN TRAINING.

Player Capacities
(Consolidate and develop previous age skills)

TECHNICAL

Consolidate & Develop Individual / Team skills under match conditions.

Evasion

  • Avoid contact
  • Swerve
  • HAND OFF (Full) / Change of pace / Sidestep

Handling skills

  • Decision making – Creating & Preserving space.

Contact Skills

  • Tackling skills
  • Unit tackle (2nd & 3rd player support – attack & defence)
  • Reacting to what is in front of you.
  • Ball carrier making best decision before and in contact.

Maul

  • Full Maul.
  • Ball carrier – Strong base & protect ball / Support Players – Body position/drive, secure and deliver ball.
  • Defenders – hold up ball & player / drive.

Ruck

  • Ball carrier – Ball presentation
  • Support players – Protect ball carrier & secure ball.
  • Tackler – release, regain feet & contest.
  • Create Ruck to maintain continuity (Increase Speed of ruck). Phase play.

Scrum

  • Attack & Defence strategy. Channel 1,2,3.

Lineout

  • Full Lineout/ Specialist thrower / Decoy work / tactics of lineout
  • Game strategy from Lineout.

Backline attack – Multiple phases in match conditions.

  • Penetration – Positioning, Alignment & identification of space / Angle of run & timing of pass
  • Players be aware of formal role in a pattern / Decoys

Backline defence (Prevent penetration through defensive line / attempt to regain possession.

  • Alignment / move forward / React to threat / TACKLE / Support

Kicking & Catching

  • Attack, Defence & KO strategies.

TACTICAL

Laws / Ethics

  • Understand the Laws
  • Personal responsibility for behaviours and actions

The GAME

  • Problem solving (in-Game)
  • Tactical options to achieve game plan
  • Awareness of opposition strength/weaknesses and ability adjust game plan

Principles (Team play)

  • ADD PRESSURE to principle of play
  • Players choose best options.

PHYSICAL

Multi-sprint endurance

Speed

Power

Agility / (Personal conditioning)

Position specific conditioning

Strength (Window – 12months after growth spurt slows)

Weight training (taught / supervised)

MENTAL

Personal preparation & warm-up

Controlled breathing & relaxation

CONCENTRATION

LIFESTYLE / PERSONAL

Independent thinking

Ambition

Life balance (Coping with pressure & SETBACKS)

Awareness of leadership demands and responsibilities.

Role model for younger players

 

Law variations - Under 16s

Players per side: 15

Max pitch size: 100 x 70

Minutes per half: 35

Max game time per day: 80

Additional variations: 80

Coaching tips: Be aware of player’s growth spurt / PHV, as training needs to be adjusted. Concentrate on Building fitness and position specific skills & Team play. REMEMBER TO KEEP IT FUN and to treat as young adults, as players will start to be tempted away from Rugby