Guildford Rugby Football Club

Under 11s JDP

Player Development Pathway

Age Group: U11s

LTAD Stage: Learn to Train

Train/Match: 70:30

Window of Optimal Trainability (Focus of athletic training)

SKILLS. Learn fundamental Rugby skills, continue with ABCs.
SPEED & Endurance
STRENGTH – Only using body weight

Overall coaching approach

Focus on learning new skills, use various games.
Keep it concise & positive (SPF)
Coach through questions / make them think!
Keep them active (Max 30 seconds listening time only)
Concentrate on Skills development, especially newly introduced skills. (Safety)
CREATIVE Team work. Players play what is in front of them. Create time!

Player Capacities
(Consolidate and develop previous age skills)

TECHNICAL

Consolidate & Develop Individual skills / Intro to new skills / cont. Develop tackling (Key element / safety)

Evasion

  • Swerve and dodge / avoid contact
  • Side step off both feet
  • Always go forward at space

Handling skills

  • Lateral Pass – both hands 8+ meters
  • Catching (two hands) off the chest
  • Pick & Pass and Sweep Pass
  • Decision making (2v1 & 3v2)
  • Decision making – creating space, switch pass, loop pass and miss pass.

Contact Skills (3rd year of tackling – But still important to focus on perfecting skills – SAFETY)

  • Fine tune tackling skills (Front, side & behind) – SAFELY /
  • Falling and placing the ball long and jack knife presentations
  • Pop up pass from ground.
  • Offload out of the tackle. (push ball beyond the defender)
  • Getting back to your feet – re-join game – Bounce

Maul *(slight priority over Ruck, as players less likely to be taken to ground by initial tackle at this age)

  • Micro – (3-6 players only).
  • Ball carrier – Stability & Ball presentation low and in two hands.
  • Link Player – Body position (Tower of power), set height equal to a scrum. secure and deliver ball.
  • Defender – secure ball & player by wrapping ball carrier’s arms and ball. Leg drive.

Ruck

  • Micro – (6 players only).
  • Ball carrier – to ground, then present or pass ball immediately.
  • Support player – secure ball or ruck over. (Tower of power),
  • Tackler – release, regain feet & contest with leg drive.

Scrum

  • 3 nearest players (all should participate, subject to safety)
  • Tower of power
  • Player in the Hooker position may strike / NO PUSH

Backline attack

  • Identify and attack space.  Using patterns like switch pass, loop pass and miss pass
  • Re-alignment (attack and defence)
  • Recognise and be able to realign on turnover or loss of possession

Kicking & Catching

  • Punt, Grubber, Chip.  Catching of high ball (Adjust body position) – No fly-hack

TACTICAL

Laws / Ethics
  • The tackle situation
  • Concept of sporting conduct and Perspective on sport.

The GAME

  • Play full tackle games (all abilities)
Principles (Team play)
  • Possession – work as unit to source possession
  • Continuity – maintain possession / Communication (encourage verbal skills)
  • Decision making – allow them to explore various game scenarios and their outcomes
  • Vision – Create/be aware of space and how to use it.
  • Formation – Different types of attack / defence formations based on what player sees.

PHYSICAL

Agility

Awareness of body space

Balance – Static & dynamic

Co-ordination and manipulation

Speed, Power & Endurance (Intro – Triple extension)

Warm-up and cool down

MENTAL

Development of Self-image

Social confidence – Response to positive reinforcement

Enthusiasm & Commitment

LIFESTYLE / PERSONAL

Communication skills and creative thinking

Work as part of a team……but look to identify positive role models.

 

Law variations - Under 11s

Players per side: 9

Max pitch size: 60 x 43

Minutes per half: 20

Max game time per day: 70

Additional variations: 70

Coaching tips: Referee & coach with more intervention, especially around recently introduced elements (Safety)